2945, 2946 - 6x game over
2986, 2987 - 6x game over, 1x fin
script files? textures? world effects?
part - dates, possible name level name "0000"


2945, 2946, 2986, 2987 game over graphic and palettes exactly same
2945, 2986 - some header data same (same date)
2946, 2987 - some header data same (same date)


2945 - 0x21330/0x21360 head/palette, 0x22B60/0x22B80 head/bitmap
2946 - 0x204C0/0x204F0 head/palette, 0x21CF0/0x21D10 head/bitmap
2986 - 0x242B0/0x242E0 head/palette, 0x25EE0/0x25F00 head/bitmap

2986, 2987 - graphic part exactly same, except header pointers (memory pointers?) and padding
(pointer diff same - 0x400 for palettes, 0x8000 for bitmaps)
(different starts?)

2985 - 15 images? (logo, letters, ffx in japanese)
0x18D0/0x1AB0 images headers?
0x3BD40/0x3BD80 head/palette
0x3FD80/0x3FDC0 head/bitmap

2986
0xC6D8 date as in EV/script sections (0xC688 - 0000 map name?)
0xCC20 pointers to informations about images(pointers from current position)?
0xCC68 number of images and palettes?
0xCC90 images headers? (sizes+unknown? same as in 0240/0252?)
0xCDF0 pointer to bitmaps and paletes from current position?
0xCE38 number of images and palettes?

0x242B0 graphic block start
146F0100 76000000 00000000 00000000
F0740100 F0780100 F07C0100 F0800100 
F0840100 F0880100 F08C0100 00000000

0x242E0 7*palette, 0x400 bytes

0x25EE0 graphic block start
1091010 010110200 10910200 10110300
1091030 010110400 10910400 00000000


0x25F00 7*bitmaps, 256*128*8bit, last 256*64*8bit
(2x game, 1x game shadow, 1x over, 1x over shadow, 1x over, 1x FIN)

0x59F00 fileend


2987
0x23440 start paletes
146F0100 76000000 00000000 00000000
B06F0100 B0730100 B0770100 B07B0100
B07F0100 B0830100 B0870100 00000000
(data seems same as 2986)

0x25070 bitmap start (pointers)
D08B0100 D00B0200 D08B0200 D00B0300
D08B0300 D00B0400 D08B0400 00000000

0x25090 bitmap

0x590C0 fileend




3D3C3C00
4B4A4A00
58575700
65636300
76747400
85848400
8F8D8D00
98969600
A29F9F00
ABA8A800
B3B1B100
BCBABA00
C5C2C200
CDCACA00
D5D2D200

